Game artificial intelligence

Results: 615



#Item
91Leisure / Game theory / Gaming / Game artificial intelligence / General game playing / Game Description Language / Monte Carlo tree search / Video game / Game / Genetic algorithm / Randomness / Arcade game

General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:58:59
92Predation / Formal sciences / Artificial intelligence / Video game development / LotkaVolterra equations / Predator / Mimicry

Orthogonally Evolved AI to Improve Difficulty Adjustment in Video Games Arend Hintze1 , Randal S. Olson2 , and Joel Lehman3 1 Michigan State University

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Source URL: www.randalolson.com

Language: English - Date: 2016-04-02 07:45:22
93Graph theory / Mathematics / Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Search algorithms / Pathfinding / Line graph / Graph / A* search algorithm / Directed graph / Shortest path problem

Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
94Computational neuroscience / Artificial intelligence / Video game development / Technology / Ai / Science and technology / Academia

PROPOSAL FOR A SPECIAL SESSION at IWANNTITLE OF THE PROPOSED SESSION Special Session on Artificial Intelligence and Games (AI-G) SCOPE

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Source URL: iwann.ugr.es

Language: English
95Artificial intelligence / Software architecture / Software engineering / Cognitive architecture / Automated planning and scheduling / Cognitive science / Subsumption architecture / Models of computation / Behavior tree / Finite-state machine / Intelligent agent / Agent architecture

Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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Source URL: game.itu.dk

Language: English
96Video game development / Video game culture / Game jam / Global Game Jam / Hackathon / Dagstuhl / Artificial intelligence / Game design / Gameplay / Jam session / Jamming

A4_GJ2015_submission_3.pdf

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Source URL: julian.togelius.com

Language: English - Date: 2016-03-19 14:42:07
97Information theory / Statistical theory / Statistics / Academia / Mathematics / Formal sciences / Game theory / Strategy / Mutual information / Entropy / Continuous game / Artificial intelligence

Relevant Information as a Formalised Approach to Evaluate Game Mechanics Christoph Salge and Tobias Mahlmann Abstract— We present a new approach to use adaptive AI and Information Theory to aid the evaluation of game m

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
98Edsger W. Dijkstra / Game artificial intelligence / Pathfinding / Multi-agent system / Simulation

Distributed Computing Prof. R. Wattenhofer BA/MA/SA: Multi-Agent Pathfinding and Crowd Simulation

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Source URL: www.tik.ee.ethz.ch

Language: English - Date: 2016-03-02 11:09:01
99Video game development / Software / Gaming / Artificial intelligence / Video game bot / Phalanx / Machine learning / Real-time strategy / Formation

Dynamic Formations in Real-Time Strategy Games Marcel van der Heijden, Sander Bakkes, and Pieter Spronck A. Formations Abstract— Current approaches to organising units in strategic video games are typically implemented

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:39
100Mathematics / Combinatorial optimization / Graph theory / Routing algorithms / Edsger W. Dijkstra / Search algorithms / Game artificial intelligence / A* search algorithm / Shortest path problem / Connectivity / Matching / Tree

IEEE ROBOTICS AND AUTOMATION LETTERS. PREPRINT VERSION. DECEMBER, Lazy Data Association For Image Sequences Matching Under Substantial Appearance Changes

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Source URL: europa2.informatik.uni-freiburg.de

Language: English - Date: 2016-03-17 16:23:23
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